資料詳細

概要

Platform studies / Ian Bogost and Nick Montfort, editors
Super Power, Spoony Bards, and Silverware
the Super Nintendo Entertainment System
Dominic Arsenault
The MIT Press
2017
9780262036566

利用状況

詳細

和洋区分
洋書
書名,巻次,叢書名 Super Power, Spoony Bards, and Silverware : hard the Super Nintendo Entertainment System Platform studies / Ian Bogost and Nick Montfort, editors
著者名 Dominic Arsenault
分類記号1
798.5
著者記号 A
出 版 者 The MIT Press
出版年月日 2017
定価 4,103
ペ ー ジ x, 226 p.
サ イ ズ 24 cm
ISBN1 9780262036566
保管場所コード
03 3F
配架場所コード
33B 芸術 / 言語 / 総記
注記 Includes bibliographical references (p. 203-220) and index Summary: "While there have been a great many triumphs written about video games (the first game developed jointly by MIT and Harvard; the wild success of Pong at a rather seedy bar in Sunnyvale, CA; the Golden Age of Videogames; and the growing prominence of video games over screen-based entertainment mediums), there of course had to be failures and the Nintendo SNES (Super Nintendo Entertainment System) was the beginning of Nintendo's downfall. This is a book about Nintendo, and how it lived the "16-bit console wars" that saw it go from being the undisputed industry leader in the 8-bit generation of consoles with more than a 90% market share in 1989 to a marginally leading top player with a 60% share of the video game market at the end of the 16-bit console war, and all the way down to its Nintendo 64 selling a little less than one-third as many units as Sony's dominating PlayStation console. (Malik 1997) Ultimately, it is a critical history of Nintendo's fall from grace, from the height of a period I dub th
件名 Nintendo video games -- History Nintendō Kabushiki Kaisha Nintendo of America Inc Video games industry -- History
内容細目1 Introduction: Welcome to the Dark Side
内容細目2 Establishing the Nintendo Economic System (NES)
内容細目3 Minutes to midnight : devising and launching a platform
内容細目4 Now You're Playing with Power of Super Power
内容細目5 Beyond Bits and Pixels: Inside the Technology
内容細目6 The Race to 3D
内容細目1 The American Video Game Renessance
内容細目2 The CD-Rom That Would Not Be
内容細目3 Conclusion: Silver Linings and Golden Dawns